Game artist and digital illustrator with experience in video game art, animation, and visual development, combining strong artistic foundations with a deep interest in visual storytelling.
I have worked on mobile, indie and slot games, contributing to character design, 2D art, UI assets and animation (Spine 2D), while also collaborating with multidisciplinary teams in production environments.
Alongside my industry work, I’m an art educator and creative trainer, with experience teaching visual arts and game-related subjects in academic and professional training programs across Latin America.
My focus is on creating cohesive visual worlds, clear artistic direction, and meaningful visuals that support gameplay and narrative. I’m especially interested in roles that combine game art, creative direction, and education.
Visual art lead for slot game projects, contributing to art direction, visual consistency and UI design.
• Creation of 2D assets, UI elements and Spine 2D animations for slot games.
• Definition and application of visual style guidelines in collaboration with production and development teams.
• Autonomous workflow within a remote production environment.
• Creative trainer and art instructor for game development education programs, combining digital art, visual storytelling and production workflows.
• Instructor in multiple international programs, including UTP Game Lab (Universidad Tecnológica del Perú) and Ánima Institute (Uruguay).
• Mentoring students in game art, visual development, concept art and creative processes applied to video game production.
• Design and delivery of training sessions, workshops and guided learning experiences for multidisciplinary teams.
• Ongoing collaboration with academic and production teams in a remote, international educational environment.
• Game artist contributing to 2D art and animation for video game projects in a full-time remote environment.
• Creation of game-ready assets, character animations and visual elements, working with Spine 2D and production pipelines.
• Collaboration with designers, developers and production teams to ensure visual consistency and alignment with the game’s creative vision.
• Iteration and refinement of assets based on feedback and production needs.
• Active participation in a cross-functional game development team.