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Maria Victoria Ciallella
Maria Victoria Ciallella
Game Artist · Visual Development · Art Educator
Buenos Aires, Argentina

Summary

Game artist and digital illustrator with experience in video game art, animation, and visual development, combining strong artistic foundations with a deep interest in visual storytelling.

I have worked on mobile, indie and slot games, contributing to character design, 2D art, UI assets and animation (Spine 2D), while also collaborating with multidisciplinary teams in production environments.

Alongside my industry work, I’m an art educator and creative trainer, with experience teaching visual arts and game-related subjects in academic and professional training programs across Latin America.

My focus is on creating cohesive visual worlds, clear artistic direction, and meaningful visuals that support gameplay and narrative. I’m especially interested in roles that combine game art, creative direction, and education.

Skills

Character DesignConcept ArtGame artVisual DevelopmentArt Education2D AnimationUI Art for GamesVisual StorytellingDigital IllustrationSpine

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
MediBang Paint
MediBang Paint
After Effects
After Effects
Spine 2D
Spine 2D
Krita
Krita

Productions

    • Video Game
      Sorceress of Fortune
    • Year
      2025
    • Role
      Lead Artist
    • Company
      Andes Horizon
    • Video Game
      Gems Adventure
    • Year
      2025
    • Role
      Lead Artist
    • Company
      Andes Horizon
    • Video Game
      Fortune of the Empire
    • Year
      2025
    • Role
      Lead Artist
    • Company
      Andes Horizon

Experience

  • Art Lead - 2D Artist & Animator at Andes Horizon
    Buenos Aires, AR
    October 2024 - Present

    Visual art lead for slot game projects, contributing to art direction, visual consistency and UI design.

    • Creation of 2D assets, UI elements and Spine 2D animations for slot games.

    • Definition and application of visual style guidelines in collaboration with production and development teams.

    • Autonomous workflow within a remote production environment.

  • Creative Trainer & Art Instructor at Endless Studios
    Buenos Aires, AR
    May 2024 - Present

    • Creative trainer and art instructor for game development education programs, combining digital art, visual storytelling and production workflows.

    • Instructor in multiple international programs, including UTP Game Lab (Universidad Tecnológica del Perú) and Ánima Institute (Uruguay).

    • Mentoring students in game art, visual development, concept art and creative processes applied to video game production.

    • Design and delivery of training sessions, workshops and guided learning experiences for multidisciplinary teams.

    • Ongoing collaboration with academic and production teams in a remote, international educational environment.

  • Game Artist - 2D Art & Animation at Bantam Games
    Buenos Aires, AR
    September 2023 - August 2025

    • Game artist contributing to 2D art and animation for video game projects in a full-time remote environment.

    • Creation of game-ready assets, character animations and visual elements, working with Spine 2D and production pipelines.

    • Collaboration with designers, developers and production teams to ensure visual consistency and alignment with the game’s creative vision.

    • Iteration and refinement of assets based on feedback and production needs.

    • Active participation in a cross-functional game development team.